Name

bezierVertex()

Examples
noFill()
beginShape()
vertex(30, 20)
bezierVertex(80, 0, 80, 75, 30, 75)
endShape()
beginShape()
vertex(30, 20)
bezierVertex(80, 0, 80, 75, 30, 75)
bezierVertex(50, 80, 60, 25, 30, 20)
endShape()
Description Specifies vertex coordinates for Bezier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version requires rendering with P3D (see the Environment reference for more information).
Syntax
bezierVertex(x2, y2, x3, y3, x4, y4)
bezierVertex(x2, y2, z2, x3, y3, z3, x4, y4, z4)
Parameters
x2float: the x-coordinate of the 1st control point
y2float: the y-coordinate of the 1st control point
z2float: the z-coordinate of the 1st control point
x3float: the x-coordinate of the 2nd control point
y3float: the y-coordinate of the 2nd control point
z3float: the z-coordinate of the 2nd control point
x4float: the x-coordinate of the anchor point
y4float: the y-coordinate of the anchor point
z4float: the z-coordinate of the anchor point
Related curveVertex()
vertex()
quadraticVertex()
bezier()
Updated on Tue Jul 11 06:52:23 2017.
Creative Commons License