Name

emissive()

Examples
size(100, 100, P3D)
background(0)
noStroke()
background(0)
directionalLight(204, 204, 204, .5, 0, -1)
emissive(0, 26, 51)
translate(70, 50, 0)
sphere(30)
Description Sets the emissive color of the material used for drawing shapes drawn to the screen. Used in combination with ambient(), specular(), and shininess() in setting the material properties of shapes.
Syntax
emissive(rgb)
emissive(gray)
emissive(v1, v2, v3)
Parameters
rgbint: color to set
v1float: red or hue value (depending on current color mode)
v2float: green or saturation value (depending on current color mode)
v3float: blue or brightness value (depending on current color mode)
Related ambient()
specular()
shininess()
Updated on Tue Jul 11 06:52:23 2017.
Creative Commons License