img = loadImage("laDefense.jpg")
image(img, 0, 0)
tint(0, 153, 204)  # Tint blue
image(img, 50, 0)
img = loadImage("laDefense.jpg")
image(img, 0, 0)
tint(0, 153, 204, 126)  # Tint blue and set transparency
image(img, 50, 0)
img = loadImage("laDefense.jpg")
image(img, 0, 0)
tint(255, 126)  # Apply transparency without changing color
image(img, 50, 0)
Description Sets the fill value for displaying images. Images can be tinted to specified colors or made transparent by including an alpha value.

To apply transparency to an image without affecting its color, use white as the tint color and specify an alpha value. For instance, tint(255, 128) will make an image 50% transparent (assuming the default alpha range of 0-255, which can be changed with colorMode()).

When using hexadecimal notation to specify a color, use "#" or "0x" before the values (e.g. #CCFFAA, 0xFFCCFFAA). The # syntax uses six digits to specify a color (the way colors are specified in HTML and CSS). When using the hexadecimal notation starting with "0x", the hexadecimal value must be specified with eight characters; the first two characters define the alpha component and the remainder the red, green, and blue components.

The value for the gray parameter must be less than or equal to the current maximum value as specified by colorMode(). The default maximum value is 255.

The tint() function is also used to control the coloring of textures in 3D.
	tint(rgb, alpha)
	tint(gray, alpha)
	tint(v1, v2, v3)
	tint(v1, v2, v3, alpha)
rgb int: color value in hexadecimal notation
alpha float: opacity of the image
gray float: specifies a value between white and black
v1 float: red or hue value (depending on color mode)
v2 float: blue or saturation value (depending on color mode)
v1 float: green or brightness value (depending on color mode)
Related noTint()
Updated on Tue Jul 11 06:52:24 2017.
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