| Name | PShader | 
|---|---|
| Examples |   
size(120, 120, P2D)
# Shaders files must be in the "data" folder to load correctly
blur = loadShader("blur.glsl")
stroke(0, 102, 153)
rectMode(CENTER)
rect(width/2-15, height/2, 50, 50)
ellipse(width/2+15, height/2, 75, 75)
filter(blur)
 | 
| Description | This class encapsulates a GLSL shader program, including a vertex and a fragment shader. It's compatible with the P2D and P3D renderers, but not with the default renderer. Use the loadShader() function to load your shader code. [Note: It's strongly encouraged to use loadShader() to create a PShader object, rather than calling the PShader constructor manually.] | 
Updated on Tue Feb 27 14:07:12 2024.
If you see any errors or have comments, please let us know.
 
                    This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License