# Click on the image to give it focus, # and then press any key. value = 0 def draw(): fill(value) rect(25, 25, 50, 50) def keyPressed(): global value if value == 0: value = 255 else: value = 0
THIS EXAMPLE IS BROKEN
The keyPressed() function is called once every time a key is pressed. The key that was pressed is stored in the key variable.
For non-ASCII keys, use the keyCode variable. The keys included in the ASCII specification (BACKSPACE, TAB, ENTER, RETURN, ESC, and DELETE) do not require checking to see if they key is coded, and you should simply use the key variable instead of keyCode If you're making cross-platform projects, note that the ENTER key is commonly used on PCs and Unix and the RETURN key is used instead on Macintosh. Check for both ENTER and RETURN to make sure your program will work for all platforms.
Because of how operating systems handle key repeats, holding down a key may cause multiple calls to keyPressed() (and keyReleased() as well). The rate of repeat is set by the operating system and how each computer is configured.
Mouse and keyboard events only work when a program has draw(). Without draw(), the code is only run once and then stops listening for events.
Updated on Mon Sep 21 15:53:25 2020.
If you see any errors or have comments, please let us know.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License