x = 0 def setup(): size(200, 200) noLoop() # draw() will not loop def draw(): background(204) global x x = x + .1 if x > width: x = 0 line(x, 0, x, height) def mousePressed(): loop() # Holding down the mouse activates looping def mouseReleased(): noLoop() # Releasing the mouse stops looping draw()
THIS EXAMPLE IS BROKEN
|Description||By default, Processing loops through draw() continuously, executing the code within it. However, the draw() loop may be stopped by calling noLoop(). In that case, the draw() loop can be resumed with loop().|
Updated on Mon Sep 21 15:53:25 2020.
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