Name | normal() |
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Examples |
size(100, 100, P3D) noStroke() background(0) pointLight(150, 250, 150, 10, 30, 50) beginShape() normal(0, 0, 1) vertex(20, 20, -10) vertex(80, 20, 10) vertex(80, 80, -10) vertex(20, 80, 10) endShape(CLOSE) | ||||||
Description | Sets the current normal vector. Used for drawing three dimensional shapes and surfaces, normal() specifies a vector perpendicular to a shape's surface which, in turn, determines how lighting affects it. Processing attempts to automatically assign normals to shapes, but since that's imperfect, this is a better option when you want more control. This function is identical to glNormal3f() in OpenGL. | ||||||
Syntax | normal(nx, ny, nz) | ||||||
Parameters |
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Related |
beginShape() endShape() lights() |
Updated on Tue Feb 27 14:07:12 2024.
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