Name | PShader |
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Examples |
size(120, 120, P2D) # Shaders files must be in the "data" folder to load correctly blur = loadShader("blur.glsl") stroke(0, 102, 153) rectMode(CENTER) rect(width/2-15, height/2, 50, 50) ellipse(width/2+15, height/2, 75, 75) filter(blur) |
Description | This class encapsulates a GLSL shader program, including a vertex and a fragment shader. It's compatible with the P2D and P3D renderers, but not with the default renderer. Use the loadShader() function to load your shader code. [Note: It's strongly encouraged to use loadShader() to create a PShader object, rather than calling the PShader constructor manually.] |
Updated on Tue Feb 27 14:07:12 2024.
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