Name | rotateX() |
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Examples |
size(100, 100, P3D) translate(width/2, height/2) rotateX(PI/3.0) rect(-26, -26, 52, 52) size(100, 100, P3D) translate(width/2, height/2) rotateX(radians(60)) rect(-26, -26, 52, 52) | ||
Description | Rotates a shape around the x-axis the amount specified by the angle parameter. Angles should be specified in radians (values from 0 to PI*2) or converted to radians with the radians() function. Objects are always rotated around their relative position to the origin and positive numbers rotate objects in a counterclockwise direction. Transformations apply to everything that happens after and subsequent calls to the function accumulates the effect. For example, calling rotateX(PI/2) and then rotateX(PI/2) is the same as rotateX(PI). If rotateX() is called within the draw(), the transformation is reset when the loop begins again. This function requires using P3D as a third parameter to size() as shown in the example above. | ||
Syntax | rotateX(angle) | ||
Parameters |
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Related |
popMatrix() pushMatrix() rotate() rotateY() rotateZ() scale() translate() |
Updated on Mon Sep 21 15:53:25 2020.
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