Name | shininess() |
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Examples |
size(100, 100, P3D) background(0) noStroke() background(0) fill(0, 51, 102) ambientLight(102, 102, 102) lightSpecular(204, 204, 204) directionalLight(102, 102, 102, 0, 0, -1) specular(255, 255, 255) translate(30, 50, 0) shininess(1.0) sphere(20) # Left sphere translate(40, 0, 0) shininess(5.0) sphere(20) # Right sphere | ||
Description | Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes. | ||
Syntax | shininess(shine) | ||
Parameters |
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Related |
emissive() ambient() specular() |
Updated on Tue Feb 27 14:07:12 2024.
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