Name

shininess()

Examples
size(100, 100, P3D)
background(0)
noStroke()
background(0)
fill(0, 51, 102)
ambientLight(102, 102, 102)
lightSpecular(204, 204, 204)
directionalLight(102, 102, 102, 0, 0, -1)
specular(255, 255, 255)
translate(30, 50, 0)
shininess(1.0)
sphere(20)  # Left sphere
translate(40, 0, 0)
shininess(5.0)
sphere(20)  # Right sphere
Description Sets the amount of gloss in the surface of shapes. Used in combination with ambient(), specular(), and emissive() in setting the material properties of shapes.
Syntax
shininess(shine)
Parameters
shinefloat: degree of shininess
Related emissive()
ambient()
specular()

Updated on Tue Feb 27 14:07:12 2024.

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