Name | textureMode() |
---|---|
Examples |
size(100, 100, P3D) noStroke() img = loadImage("laDefense.jpg") textureMode(IMAGE) beginShape() texture(img) vertex(10, 20, 0, 0) vertex(80, 5, 100, 0) vertex(95, 90, 100, 100) vertex(40, 95, 0, 100) endShape() size(100, 100, P3D) noStroke() img = loadImage("laDefense.jpg") textureMode(NORMAL) beginShape() texture(img) vertex(10, 20, 0, 0) vertex(80, 5, 1, 0) vertex(95, 90, 1, 1) vertex(40, 95, 0, 1) endShape() |
Description |
Sets the coordinate space for texture mapping. The default mode is IMAGE, which refers to the actual coordinates of the image. NORMAL refers to a normalized space of values ranging from 0 to 1. This function only works with the P2D and P3D renderers. With IMAGE, if an image is 100 x 200 pixels, mapping the image onto the entire size of a quad would require the points (0,0) (100, 0) (100,200) (0,200). The same mapping in NORMAL is (0,0) (1,0) (1,1) (0,1). |
Related |
texture() textureWrap() |
Updated on Tue Feb 27 14:07:12 2024.
If you see any errors or have comments, please let us know.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License